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Revised for Spring 2006
Florida State University does not provide accident insurance coverage
for injuries received by Intramural participants. Each participant should
make sure that he/she has coverage either through family policies or the
student insurance plan. We cannot emphasize this point enough.
Florida State University PROHIBITS possession or consumption of
alcoholic beverages on University property. This includes the Intramural
Fields and Tully Gym. Violators will be asked to leave the area. Failure
to do so can result in forfeiture of the ball game, suspension of individuals
and/or teams, and appropriate action by the University Judicial Office.
FSU IM Sports follows the rules established by NFHS
except for the following modifications.
I. GENERAL ELIGIBILITY
1. Participation is limited to currently-enrolled, fee-paying FSU students,
faculty members, and full-time staff. FAMU & TCC students and members
of the community are not eligible. All areas of eligibility are
covered in the Intramural By-Laws which are available through the Campus
Recreation Office and online at the FSU Campus Recreation web site.
2. In order to participate in an Intramural contest each player must present
their validated FSUCard. Exceptions must be directed to the Intramural
Sports Office for consideration by the IM staff during regular business
hours (9:00am-6:00pm). Bring a photo ID and proof of payment to obtain
a waiver from the IM staff. No such waiver will be granted on the field.
II. TEAM COMPOSITION
1. Players can compete on one men's/women's team, regardless of league
classification and one co-rec team.
2. Each men's and women's team consists of seven (7) players. A team must
have five (5) players to begin a game. Four players constitutes a default.
Three or fewer players signed-in at game time will result in a forfeit.
(Co-Rec) Each co-rec team consists of eight (8) players. A team must have
(6) players to begin a game. Five players constitutes a default. Four
or fewer players signed-in at game time will result in a forfeit.
(Co-Rec) Team composition in co-rec can be 4 men and 4 women, 3 men and
4 women, 4 men and 3 women, or 3 men and 3 women. No other combinations
are permitted.
A. At no time may the number of players on a team fall below five (5).
3. Unlimited substitutions are permitted. The referee must be notified
before a substitution can occur. Players entering and leaving the field
must do so at the halfway line. Substitutions may occur on a goal kick,
after a goal, at half time, after an injury, after a caution, and during
your own corner kick and throw-in. Any player ejected from the game may
not be replaced.
III. THE FIELD
1. The 7-on-7 soccer field shall be 80 yards long by 50 yards wide. The
penalty box extends 14 yards from the end line and is 33 yards wide. The
goal box extends 5 yards from the end line and is 15 yards wide.
2. The goals will remain the standard size: 8 feet by 24 feet.
IV. TIME
1. Game time is forfeit time. Any team that forfeits a game will not be
eligible for the playoffs. If the forfeiting team wishes to play the rest
of their regular season games, they must come into the Intramural Office
by noon the next working day.
2. A game will be divided into two (2) periods of twenty (20) minutes
each. Time runs continuously unless there is an injury or unexpected interruptions.
At the conclusion of each half, the teams reverse ends. There shall be
five (5) minutes between halves. There are no time outs. Time shall be
extended to allow a penalty kick to be taken. Game time will be kept on
the field by a referee.
3. 5-at-5 Mercy Rule: If a team is ahead by five or more goals with five
minutes or less remaining in the second half, the game will end. At the
same time, if a team is ahead by four goals and is deemed to be stalling,
the officials have the option to end the game and sportsmanship points
may be deducted.
4. Regular season games that are tied at the end of regulation time will
remain tied. No overtime is played during the regular season. Playoff
games that are tied at the end of regulation time will proceed into overtime
and, if needed, a shootout to determine a winner. The overtime and shootout
procedures are outlined below.
V. INCLEMENT WEATHER
1. The FSU IM office reserves the right to postpone or reschedule a contest
if circumstances warrant such action. Contests postponed due to inclement
weather or other reasons may or may not be rescheduled at the discretion
of the Intramural Sports staff.
2. In the case of inclement weather, the Intramural Sports staff will
make a decision regarding the playing of games after 4:00 pm. Players
should call the IM Sports RainLine at 644-4483 for rainout information.
If inclement weather occurs after the closing of the Intramural Sports
Office, decisions regarding the continuing of the games will be made on
the field by the IM supervisors.
3. A playoff game stopped because of inclement weather will be resumed
at the point that the game is suspended. Regular season games stopped
because of inclement weather are generally not completed; no win or loss
is recorded in this case, however sportsmanship ratings will apply.
VI. EQUIPMENT
1. Teams must provide their own ball for warm-up. The referee will pick
the best ball available to use as the game ball.
2. It is suggested that team members wear similar colored jerseys and
bring another colored jersey (i.e. one dark-colored and one light-colored
jersey) The goalkeeper must wear a different color jersey than either
team on the field. Pennies will be available at the game site for teams
without like-colored shirts.
3. All players must wear shoes; tennis shoes and soft-soled, one-piece
soccer shoes, plastic screw-on cleats are allowed. Cleats must be made
of non chipping material and not form a cutting edge. Metal spikes and
cleats are prohibited. Shoes will be checked by the referee who will have
final say as to their legality.
4. Players are strongly encouraged to wear shin guards, however, they
are not required.
5. Players are not allowed to wear caps or bandanas.
6. Visible jewelry of any kind (earrings, studs, etc) is strictly prohibited
and may not be worn during the game. Taping of jewelry is not permitted.
Jewelry must be removed or the player will not be permitted to play. Casts
or any items deemed dangerous by the referee may not be worn during the
game. A player is subject to ejection for failure to comply after first
warning.
VII. RULES
The official rules of FIFA shall govern all play except as follows:
1. A two referee system will be utilized. Each referee will have equal
responsibility in ruling on play.
KICKOFF PROCEDURE
1. A coin toss before the beginning of the game will determine which team
kicks off and which has the choice of ends. The team not receiving the
ball first will have possession to begin the second half.
2. On the referee's signal, the game shall start or resume following a
goal with a kick from the center of the field.
3. All players shall be within his/her half of the field. Opponents of
the kicking team must be outside of the 8-yard center circle until the
ball is kicked. A teammate of the kicker may be anywhere within his/her
half of the field.
4. The ball must be kicked forward, one revolution, for the ball to be
in play. If the ball is not passed forward across the midfield line, the
same team will rekick.
5. The kicker shall not play the ball a second time until another player
(of either team) has touched the ball. The penalty for this violation
is an indirect free kick.
OUT OF BOUNDS, OFFSIDES, RESTARTS
1. A goal is scored when the ball wholly crosses the goal line, between
the goal posts and under the cross bar.
2. After the ball has wholly crossed the sidelines, either on the ground
or in the air, the team that did not touch the ball last shall be awarded
the throw-in.
A. The thrower must face the field of play and have both feet touching
the ground out of bounds or on the touch line when the throw is made.
B. The thrower must use both hands equally and shall deliver the ball
from behind and over the head.
C. A goal cannot be scored directly from a throw-in. An improper throw
will result in the award of the throw to the other team.
3. A goal kick is awarded when the ball crosses the goal line, either
on the ground or in the air, and was last touched by an offensive player.
The ball is then placed anywhere within the goal area (box).
A. The ball is not in play until it has gone outside the penalty area.
In this instance, the ball must be rekicked by the kicking team.
B. The player taking the goal kick cannot retouch the ball until another
player has touched it.
4. A corner kick is awarded when the ball crosses the goal line, either
on the ground or in the air, and was last touched by a defensive player.
The ball must be placed on the ground on the quarter circle near the corner
post.
A. A goal may be scored directly from a corner kick. The opposing team
must be ten yards away at the time the ball is kicked.
B. The kicker cannot retouch the ball until it is touched by another player
(either team).
C. Corner posts (flags or cones) cannot be removed to take a corner kick.
5. Any ball striking a referee, goal post, or corner post and remaining
on the field is in play. After the ball has wholly crossed the sideline
or goal line, or whenever the game has been stopped by the referee, the
ball is out of play.
6. There is NO offsides in intramural recreational soccer.
7. When restarting the game after a temporary suspension of play (i.e.
injury), except on a free kick or throw-in, the team that was clearly
in possession of the ball at the time of the suspension shall be awarded
an indirect free kick from the spot the ball was at the time of the suspension.
A. If neither team was in clear possession of the ball, the referee shall
drop the ball at the place where it was when play was suspended, and the
ball is in play when it touches the ground. If play was stopped with the
ball in the goal area, the ball is dropped at the nearest point outside
the goal area.
GOALKEEPING
1. The goalkeeper has possession (control) of the ball when he or she
is touching the ball.
2. From the moment the keeper takes control of the ball with his/her hands
within his own penalty area, he/she is to be penalized if he/she takes
more than six seconds without releasing the ball into play.
3. A keeper may not, after releasing the ball into play, touch the ball
again with his hands before it has been touched by another player of the
same team outside the penalty area or by an opposing player either inside
or outside the penalty area. If the goalkeeper plays the ball to a teammate
and the teammate passes the ball back to the goalkeeper, he/she may not
use his/her hands to play the pass. Penalty for violation of this rule
is an indirect free kick.
4. The goalkeeper shall not touch the ball with his/her hands via a throw-in
from his/her own team or a deliberate kick by a teammate. Penalty is an
indirect free kick.
SLIDE TACKLING
1. There is NO SLIDE TACKLING in IM recreational soccer. This rule applies
to all players including the goalkeeper.
2. A slide tackle occurs when a player leaves his/her feet and leads with
his/her feet to play the ball while the ball is in the proximity of another
player. A slide tackle does not require that any contact occur between
players.
3. On the first offense, a slide tackle will result in a blue card for
the offending player and a direct free kick awarded to the offended team.
The offending player is immediately dismissed for the remainder of the
match, but can be replaced by an eligible substitute. This is a disqualification
not an ejection. A player's dismissal due to a blue card will not necessarily
affect the team's sportsmanship rating.
4. On the second and subsequent offenses, a slide tackle will result in
a red card for the offending player and a direct free kick awarded to
the offended team. The offending player is immediately dismissed for the
remainder of the match and is not permitted to be replaced by the team.
This is deemed an ejection and further disciplinary action may be taken.
A player's dismissal due to a red card may negatively affect the team's
sportsmanship rating.
5. At any time, if the slide tackle is deemed malicious (playing the player
and not the ball and/or from behind), a red card will be issued to the
offending player and a direct free kick will be awarded to the offended
team. A red card is deemed an ejection and further disciplinary action
may be taken. Additionally, malicious play may negatively affect a team's
sportsmanship rating.
FOULS AND MISCONDUCT
The word "kicks" in the text below refers only to circumstances where
a player plays the ball with the foot or feet. Similarly, a deflection
with the foot or feet is permitted in circumstances where it is not intentional
(involuntary deflection or miskick from a teammate).
A player who commits any of the following offenses shall be penalized
by the award of an indirect free kick or direct free kick (as noted) to
be taked by the opposing team from the spot where the infraction occurred:
(Indirect) Dangerous play - In the opinion of the official, all high kicks
above the waist in a dangerous manner will be prohibited.
(Indirect) Charging a player not in possesion of the ball - A player shall
not intentially charge an opponent unfairly. A player shall not charge
into the goalkeeper who is not in possession of the ball.
(Indirect) Obstruction - Obstruction is the intentional act by a player,
not in possession of the ball or not attempting to play the ball, of running
between an opponent and the ball or using the body as an obstacle.
(Indirect) Goalkeeper holding the ball longer than six (6) seconds after
he/she receives it. Goalkeeper touching the ball with his/her hand when
received by throw-in or deliberate kick from a teammate.
(Indirect) Interfering with the goalkeeper - No player of the opposing
team shall interfere with a goalkeeper in possession of the ball.
(Indirect) Delay of game - No player or team shall unnecessarily delay
the playing of the game.
(Direct) Kicking or striking an opponent - A player shall not intentionally
attempt to kick or strike an opponent. The goalkeeper may not intentionally
strike or attempt to strike an opponent by throwing the ball at the opponent.
(Direct) Jumping at or tripping an opponent - A player shall not intentionally
jump at nor intentionally trip an opponent.
(Direct) Charging a player in possession of the ball - A player shall
not intentially charge an opponent unfairly. Offenses include violently
and/or dangerously charging a player or charging from behind.
(Direct) Holding, pushing, or impeding an opponent - A player shall not
use his/her hands or arms to hold, push, or impede an opponent.
(Direct) Hand ball (Handling) - A player shall be penalized for intentionally
handling, carrying, striking, or propelling the ball with a hand or arm.
Unintentional handling occurs when the ball strikes the hands or arms
of a player who has not moved the hands or arms to play the ball; this
unintentional handling shall not be penalized.
In addition to the above penalties, a referee may issue a yellow (caution)
or red (ejection) card (as noted) for the following offenses:
(Yellow) Leaving the field or coming onto the field without a referee's
permission.
(Yellow) Unsportsmanlike conduct.
(Yellow) Persistent infringement of the rules of the game.
(Yellow) Showing dissent (disagreement) toward a referee's call, including
objecting by word of mouth or action.
(Red) Excessive foul or abusive langauge.
(Red) Persistant misconduct after receiving a caution.
(Red) Violent or serious foul play.
(Red) Intentionally impeding an opponent through unlawful means during
an obvious goal-scoring opportunity - If a player who is moving toward
his opponents' goal with an obvious opportunity to score a goal is intentionally
impeded by an opponent through unlawful means (an offense punishable by
a free kick or penalty kick), thus denying the attacking player's team
the goal-scoring opportunity, the offending player shall be sent off the
field for serious foul play.
(Red) Intentionally handling the ball within his own penalty area during
an obvious goal-scoring opportunity - If, in the opinion of the referee,
a player, other than the goalkeeper within his/her own penalty area, denies
his/her opponents a goal, or an obvious goal-scoring opportunity by intentionally
handling the ball, he/she shall be sent off the field of play for serious
foul play.
A team caution, a disciplinary action facing an entire team as a result
of a violation by a player of that team, may be assessed by the referee
in the following instances: encroachment on free kicks, intentional hand
balls by the defense, and unnecessary delay. Once a team caution has been
issued, if any player from that team commits the same foul, that player
will be ejected.
FREE KICKS
1. An indirect free kick is a free kick from which a goal may not be scored
unless the ball is touched by another player from either team.
2. A direct free kick is a free kick from which a goal may be scored against
the offending team.
3. The free kick may be taken by any player of the offended team on the
field of play at the time of the offense.
4. When a direct or indirect free kick is awarded, all opposing players
must be at least ten yards away from the spot where the free kick is to
be taken, unless they are standing on their goal line between the goal
posts.
5. When a player is taking a free kick from within his defensive penalty
area, the ball must be kicked beyond the penalty area and all opponents
must be outside the penalty area.
6. The ball must be stationary when a free kick is taken. The kicker shall
not play the ball again until it has been touched by another player (either
team). The ball may be kicked in any direction.
PENALTY KICKS
1. A penalty kick is awarded after a serious or intentional rule infraction
takes place in the penalty area by the defensive team. A penalty kick
can be awarded regardless of the position of the ball, if the infraction
by the defending team is committed in the penalty area. It is not awarded
for infractions that call for an indirect free kick.
2. The penalty kick shall be taken from anywhere on the penalty mark,
twelve yards from the goal line.
3. The penalty kick may be taken by any player of the offended team on
the field of play at the time of the offense.
(Co-Rec) The person taking the penalty kick must be of the same gender
as the person who was fouled originally.
4. All players except the goalie must stay outside the penalty area and
at least 10 yards from the penalty mark
5. The goalkeeper must stand on the goal line and may not move forward
until the ball is kicked. The goalkeeper may move laterally.
6. The kicker must wait for the official to start the play. The kicker
must kick the ball forward. If the ball is not put into play properly,
the kick will be retaken. Any action to deceive the goalkeeper by the
kicker is illegal.
7. Following the kick, the ball shall be deemed in play if it remains
on the field of play; however, the kicker shall not play the ball a second
time until it has touched another player (either team).
8. For any infringement by the defending team, the kick shall be retaken
if a goal has not resulted. For any infringement by the attacking team
other than by the kicker, the kick shall be retaken if a goal has resulted.
OVERTIME AND SHOOTOUT
1. Overtime will consist of ONE 5-minute “golden goal” period.
The first team to score a goal will win the game. The choice of ends and
the kickoff will be decided by a coin toss.
2. If the game remains tied at the end of the overtime period, the game
will proceed into a 3-person shootout.
3. A coin toss will occur to determine which team shall
kick first in the shootout. The winner of the coin toss shall have the
option of shooting first or last.
4. Each team captain shall designate three (3) players
to shoot for his/her team. The designated players must have been on the
field of play (in the game) at the end of the overtime period. The goalkeeper
may be one of the shooters.
5. Goalkeeper changes may occur only at the beginning of
the shootout and as long as the new goalkeeper was a player on the field
at the end of the overtime period.
6. Each team has a total of three (3) shots. Teams will
alternate after each shot. Each shot shall follow the procedure for a
penalty kick as outlined above. In co-rec play, the order of the shooters
for each team must alternate gender. Either a male or female may kick
first.
7. If the score remains tied following the first three
(3) shots by each team, a sudden victory shootout will occur in which
the game is won if, after ANY equal number of shots, the tie is broken.
8. During the sudden victory shootout,
teams must supply shooters different from their first three shooters.
All eligible players --those on the field at the end of the overtime period
-- must be a shooter in the shootout before any player may shoot again.
In co-rec play, the alternating of genders must continue with the 4th
shooter being the same gender as the 2nd shooter, and so on. Teams will
continue to alternate shots as initially determined.
VIII. SPORTSMANSHIP
1. The mission of Intramural Sports is to provide a recreational environment
for the University community which is safe and enjoyable. While the game
atmosphere is often competitive, ensuring participant safety, providing
a fun, social atmosphere, and promoting sportsmanlike behavior among participants,
spectators, and team followers are our primary concerns. The game atmosphere
should remain good-natured at all times. Participants shall maintain good
sportsmanship throughout their participation in all facets of the intramural
program.
2. The Sportsmanship Rating System is intended
to be an objective scale by which teams' attitude and behavior can be
assessed throughout the intramural sports league and playoff seasons.
Behavior before, during, and after an intramural sports contest is included
in the rating. The team captain is responsible for educating and informing
all players and spectators affiliated with his/her team about the system.
3. A team is responsible for the actions of the individual
team members and spectators related to it. Additionally, FSU Intramural
Sports does not recognize the use of coaches. Only the team captain shall
speak to the officials regarding administrative matters (protests, ejections,
disqualifications, etc). Furthermore, the team captain's efforts in assisting
officials/staff to calm difficult situations and to restrain troubled
teammates are key to controlling team conduct.
4. Sportsmanship is vital to the conduct of every Intramural
contest. In order to encourage proper conduct during games, officials,
administrative personnel, and supervisors shall make decisions on whether
to warn, penalize or eject players or teams for poor sportsmanship. These
decisions are final. The Intramural Sports administrative staff will rule
on further penalties as a result of unsportsmanlike conduct.
5. Each participant should choose his or her team members
carefully, as all team members will suffer the consequences of any disciplinary
action taken by the Intramural Sports staff against that team for violation
of the intramural rules and sportsmanship guidelines. Protests or appeals
of sportsmanship ratings will not be recognized. The Intramural Sports
administrative staff reserves the right to review any rating given to
a team.
6. Additional information regarding team and participant sportsmanship
including the rating method, factors, and scale is available in the Sportsmanship
section of the Intramural Sports Handbook, available online at the FSU
Campus Recreation web site.
Call the IM Sports Office at 644-2430 or email
us for more information.
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