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Revised for Summer 2004
Florida State University does not provide accident insurance coverage
for injuries received by Intramural participants. Each participant should
make sure that he/she has coverage either through family policies or the
student insurance plan. We cannot emphasize this point enough.
Florida State University PROHIBITS possession or consumption of
alcoholic beverages on University property. This includes the Intramural
Fields and Tully Gym. Violators will be asked to leave the area. Failure
to do so can result in forfeiture of the ball game, suspension of individuals
and/or teams, and appropriate action by the University Judicial Office.
Current ASA softball rules will govern wiffleball play except
for the following modifications.
I. GENERAL ELIGIBILITY
1. Participation is limited to currently-enrolled, fee-paying FSU students,
faculty members, and full-time staff. FAMU & TCC students and members
of the community are not eligible. All areas of eligibility are
covered in the Intramural By-Laws which are available through the Campus
Recreation Office and online at the FSU Campus Recreation web site.
2. In order to participate in an Intramural contest each player must present
their validated FSUCard. Exceptions must be directed to the Intramural
Sports Office for consideration by the IM staff during regular business
hours (9:00am-6:00pm). Bring a photo ID and proof of payment to obtain
a waiver from the IM staff. No such waiver will be granted on the field.
3. All players must sign-in at the sign-in table or with a supervisor
at the game site prior to each game to be eligible to participate.
II. TEAM COMPOSITION
1. Players can compete on one team, regardless of league classification.
2. Four (4) players will play in the field. Teams must have 3 players
to start a game.
3. A team's batting line-up must include all four fielders. In addition,
teams have the option to bat an additional 2 players (to total 6 in the
batting line-up). The decision on the number of players in a team's batting
line-up must be made prior to the game. The batting order must be listed
on the scoresheet prior to game time.
4. Once a game has begun, late arriving players may not be added to the
batting order and will become substitutes. In the event that a team begins
a game with 3 players, late arriving players may be added to the line-up
in order to field 4 players. In this case, these late arrivals will be
permitted to bat.
5. A team's roster may include an unlimited number of players.
III. EQUIPMENT
1. All players must wear shoes. All players must wear shoes. Tennis shoes,
soft-soled shoes, and one piece softball shoes are legal. Metal spikes
or cleats with metal exposed are not allowed. Any player caught wearing
metal spikes will be ejected from the game. Sandals, flip-flops, and boots
are not permitted.
2. Bats, balls, and bases will be provided by the Intramural Sports staff
at the game site. Teams must use the equipment provided by Intramural
Sports. No outside bats, balls, or bases are permitted.
3. Fielders may NOT use baseball/softball gloves or mitts or any other
catching equipment. Hats may be worn but may NOT be used to catch the
ball.
4. Jewelry is NOT allowed to be worn by any participant during an intramural
event. This jewelry consists of any visible rings (including wedding bands),
watches, necklaces, earrings, studs, bracelets, and any other such similar
jewelry. Only medical alert bracelets are permitted. A player is subject
to ejection for failure to remove any jewelry after first warning.
IV. GROUND RULES
1. The distance between each base will be approximately 45 feet. The pitching
rubber is approximately 30 feet from home plate.
2. The home run boundary will be set at approximately 90 feet from home
plate.
V. GAME TIME & LENGTH
1. Game time is forfeit time. A team needs at least 3 legal players to
begin the game. Any team that forfeits a game will not be eligible for
the playoffs. If the forfeiting team wishes to play the rest of its regular
season games, the team captain must come into the Intramural Sports Office
by noon on the next working day to present their case.
2. Each game has a 35-minute or 7-inning limit. Any inning started before
the end of the 35-minute time period will be completed. No innings will
begin after 35 minutes.
3. Regular season games can end in a tie. Extra innings will be played
only if they start before the 35-minute time limit. All tournament games
will continue until a winner is determined.
4. There is no run-limit per inning and no mercy rule.
VI. INCLEMENT WEATHER
1. The FSU IM Sports Office reserves the right to postpone or reschedule
a contest if circumstances warrant such action. Regular season games cancelled
by rain are generally not rescheduled. Contests postponed due to other
reasons may or may not be rescheduled at the discretion of the Intramural
Sports staff.
2. In the case of inclement weather, the Intramural Sports staff will
not make a decision regarding the playing of games until after 3:00 pm.
For information on cancellations, call the IM RainLine at 644-4483.
A. If inclement weather occurs after the closing of the Intramural office,
decisions regarding the continuing of the games will be made on the field
by the IM supervisors. If you have a question regarding whether a game
will be played, call the IM RainLine at 644-4483.
B. When games are cancelled due to the weather, the fields will not be
available for practice to avoid costly damage to the fields. Please note
the flag pole near the IM Sports Complex building: a red flag flying indicates
that the complex is closed; a green flag flying indicates the fields are
open.
3. A game stopped because of inclement weather is a regulation game if
four or more innings (3 1/2 if the home team is ahead) have been played.
In the event that a game is stopped in the middle of an inning, the official
score will revert the the score at the end of the last complete inning.
VII. PITCHING
1. In the act of delivering the ball to the batter, the pivot foot must
remain in contact with the pitcher's rubber until the ball leaves the
pitcher's hand.
2. A legal delivery shall be a ball that is delivered underhand or overhand
at a moderate speed. In the event of repeated violations by a pitcher,
the IM site supervisor may intervene to rule on the situation.
3. A called strike will be determined by hitting a target located behind
home plate. The ball may not contact the ground prior to being hit.
4. The pitcher has 10 seconds between pitches. If he/she exceeds this
time, an automatic ball will be called.
VIII. BATTING
1. The batter must keep two hands on the bat prior to and when contacting
the ball. One-handed swings that hit the ball into fair or foul territory
will result in the batter being called out.
2. Batted balls must clear the 20-foot bunt line drawn in front of home
plate to be considered a fair ball. Batted balls that roll dead inside
this area OR are fielded by the defense within this area will be considered
foul balls. The ball must roll completely over the line to be fair.
3. Batters start with the traditional 0-0 count. A batter may walk on
four (4) balls or strike out on swinging or called 3rd strikes. There
are no foul outs.
5. There is no bunting. The batter must take a full swing at the ball.
A batter who bunts the ball is out and the ball is immediately dead.
6. In the event that a player is on base when it is his/her turn to bat,
the player shall vacate the base to come to bat. The runner simply loses
his/her chance to score a run. No ghostrunner will be permitted. No out
will be recorded. No other runners will advance.
IX. RUNNING
1. Runners cannot lead off or steal bases. Baserunners may leave the base
when the pitch is contacted by the batter. Runners who leave base prior
to the ball being contacted by the batter are out.
2 . If the runner makes contact with a base and the base slides away from
its original position on the field, the runner is safe (if it occurred
before the tag or putout) and is not liable to be put out while base is
dislodged. If the runner attempts to advance to another base, he/she is
liable to be put out and must return to the position of the dislodged
base (not the original position of the base).
3 . The base path for a runner is the direct line between the player and
the base to which he is advancing at the time a play is being made on
that specific base runner and the three feet to either side of that direct
path. Note: this path may be different from the straight line connecting
two bases. For example, a player who has run past 1st base a distance
of about 10 feet decides to run for second. His/her base path for any
tag plays is the direct line from where he/she made his turn towards 2nd
base (10 feet down the line from 1st) and 2nd base. This is different
from the direct line from 1st to 2nd base. For plays between home plate
and 1st base, the runner shall run in the 3-foot lane of the foul side
of the foul line. A player who runs outside his/her bath path (including
the 3-foot lanes on either side) in an attempt to avoid a tag shall be
declared out.
5. Baserunners are responsible for avoiding all collisions with fielders
anytime a fielder is making a play on the ball (fielding, throwing, catching).
If the baserunner does not avoid the collision, play will be ruled dead,
the baserunner is called out, the batter is awarded first (unless involved
in the collision), and all runners return to their original base unless
forced to the next base.
6. A defensive player cannot stand in the base path or obstruct the path
of a base runner unless he/she is making a play on the ball. In the event
the defense obstructs a runner, the umpire shall award the runner and
each other runner affected by the obstruction the bases they would have,
in the umpire's opinion, reached had there been no obstruction. It is
also obstruction when a fielder without the ball fakes a tag. In this
case, bases are awarded as a normal obstruction AND the fielder will be
ejected from the game.
7. Any runner in fair territory and not in contact with a base that is
struck by a fair batted ball is out except when
(a) the ball has passed an infielder and in the judgement of the umpire,
no other fielder had a chance to make an out,
(b) when a runner is hit with a fair batted ball over foul territory and
no other fielder had a chance to make an out, or
(c) when a runner is touched with a fair batted ball after it is touched
by any fielder, including the pitcher.
In the event of one of these 3 exceptions, all runners must return to
their previously occupied base and the batter-runner is awarded first
base. If the award of first to the batter-runner causes another runner
to be forced, that runner will advance to the next base.
8. In case of a possible double play, the baserunner must get out of the
way of the thrown ball. Baserunners who fail to get out of the way may
be charged with interference resulting in both the baserunner and the
batter-runner being called out on the play.
9. When a defensive player has the ball and is waiting for the runner,
and the runner deliberately, with great force, crashes into the defensive
player, the runner is declared out and will be ejected from the game.
The ball will be declared dead and all runners must return to the last
base they legally occupied. If the act is to be judged flagrant, the runner
closest to home will also be called out.
10. There are no courtesy runners.
X. FIELDING
1. Each team must provide a pitcher. There are no other defensive restrictions.
2. The offensive team is responsible for retrieving pitched balls that
are not hit to return to the pitcher for the next pitch. The offensive
team has 10 seconds to return the ball to the pitcher or an automatic
strike will be called.
3. The batter is out in situations similar to softball (forceouts, flyouts,
etc). Runners may NOT be hit by a thrown ball -- "pegged" --
to be put out.
4. There is no infield fly rule.
5. Near the outfield fence / home run boundary and out-of-play lines,
in order for an out to be recorded, the fielder must catch a fly ball
and remain in play following the catch. Balls carried over the home run
boundary by a fielder will be ruled home runs. Foul balls carried over
an out-of-play sideline will be ruled foul balls. Fair balls carried over
an out-of-play sideline will result in the batter and all runners being
awarded 2 bases.
6. Balls that bounce over or roll under the outfield fence in fair territory
shall result in a ground-rule double for the batter.
7. Overthrows that land out of play will result in the following awards:
A. On an initial overthrow by an infielder, the award is 2 bases from
the time of the throw; i.e., batter gets second base, any baserunners
are awarded 2 bases from where they were at the time of the throw.
B. On an overthrow by the outfielder, the award is 2 bases from the time
the fielder releases the ball, not when it goes out of play; i.e., if
a man is one step away from second when the outfielder released the ball,
the runner is awarded second and third.
8. All base awards are based on the position of the lead runner. For example,
if two players are between 1st and 2nd at the time of an overthrow which
lands out of play, the first runner will be awarded 2nd and 3rd (two bases)
and the second runner will receive 2nd base only.
XI. OTHER RULES
1. There will be a coin-toss prior to each game to determine the home
team.
2. A player who is bleeding or has blood on his/her uniform cannot participate
until the bleeding is stopped or the uniform is changed.
A. If the player accomplishes this task within a reasonable time (to be
determined by the supervisor), the player may remain in the game.
B. If the situation is not handled in a reasonable amount of time, the
player must leave the game and be replaced. If no substitutes are available,
play will continue without the player. The player, then, may re-enter
the game when he/she is deemed legal for participation.
3. The pitcher may receive a maximum of 3 warm-up pitches prior to each
inning. Infield practice is prohibited prior to any inning.
XII. SPORTSMANSHIP
1. Sportsmanship is an important part of intramural sports. Teams receive
sportsmanship ratings at the conclusion of each game on a scale of 0 to
4 with 4 as an excellent rating. Teams must average a 3.0 during the regular
season to qualify for the playoffs.
2. Teams are responsible for keeping their spectators under control. Misconduct
of spectators and players may result in ejection and/or forfeiture of
the game. Spectators must remain in the out-of-play areas. Only players
are permitted in the playing area.
3. Any player who uses foul language, violently protests a call, or curses
an official or supervisor, will be removed from the game and will automatically
be suspended from his/her team's next game. In addition, he/she will have
to meet with the Director of Intramural Sports during office hours (Monday
through Friday, 9:00 a.m. to 6:00 p.m.) before he/she is eligible to participate
again. Any player who touches an official or supervisor will be placed
on suspension from all Intramural activities for a minimum period of one
calendar year from the time of the incident.
4. If at any time a team has 2 players or spectators ejected from the
game, the offending team will immediately forfeit the game.
5. FSU Intramural Sports does not recognize the use of coaches. Only the
team captain may speak to the umpires regarding administrative matters
(protests, ejections, disqualifications, etc.).
6. Teams shall assist in removing trash and equipment from their game
area at the conclusion of their game.
7. Umpires and supervisors are college students employed by FSU Campus
Recreation to provide a service to the participants of FSU Intramural
Sports. Officials are employed regardless of experience to fulfill a need
for a large number of officials to cover all the games being played. Officials
undergo clinics and evaluations to help them to constantly improve in
their abilities. Supervisors are trained to handle conflicts that occur
during games and are there to answer questions that participants may have
regarding Intramurals. The supervisors can be identified by the FSU IM
shirt or sweatshirt they will be wearing. FSU IM supervisors are veteran
officials or trained tournament personnel who have complete authority
to make decisions regarding problems or special situations. Supervisors
have been selected for their knowledge of intramural sports regulations
and rules, maturity, professionalism and a sincere interest in intramural
sports.
8. Additional information regarding sportsmanship may be obtained from
the Intramural Sports office or online at the FSU Campus Recreation web
site.
Call the IM Sports Office at 644-2430
or email us for more information.
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