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New for Summer 2003
Florida State University does not provide accident insurance coverage
for injuries received by Intramural participants. Each participant should
make sure that he/she has coverage either through family policies or the
student insurance plan. We cannot emphasize this point enough.
Florida State University PROHIBITS possession or consumption of
alcoholic beverages on University property. This includes the Intramural
Fields and Tully Gym. Violators will be asked to leave the area. Failure
to do so can result in forfeiture of the ball game, suspension of individuals
and/or teams, and appropriate action by the University Judicial Office.
Current NHPA rules will govern horseshoes play except for the
following modifications.
I. GENERAL ELIGIBILITY
1. Participation is limited to currently-enrolled, fee-paying FSU students,
faculty members, and full-time staff. FAMU & TCC students and members
of the community are not eligible. All areas of eligibility are
covered in the Intramural By-Laws which are available through the Campus
Recreation Office and online at the FSU Campus Recreation web site.
2. In order to participate in an Intramural contest each player must present
their validated FSUCard. Exceptions must be directed to the Intramural
Sports Office for consideration by the IM staff during regular business
hours (9:00am-6:00pm). Bring a photo ID and proof of payment to obtain
a waiver from the IM staff. No such waiver will be granted on the field.
3. All players must sign-in at the sign-in table or with a supervisor
at the game site prior to each game to be eligible to participate.
II. TEAM COMPOSITION
1. Players can compete on only one (1) team, regardless of league classification.
2. Horseshoe doubles teams shall consist of only two (2) players. No additional
substitutes are permitted. Two (2) players must be present to begin a
match.
III. EQUIPMENT
1. All players must wear shoes. Sandals and flip-flops are also permitted.
2. Horseshoes will be provided by the Intramural Sports staff at the match
site. Teams must use the equipment provided by Intramural Sports.
IV. RULES AND REGULATIONS
Rule 1: Conduct of Players
A. No contestant shall make any remarks or utter any sound within the
hearing of his/her opponent, nor make any movement that does or might
interfere with the opponents' playing.
B. The penalty for violation of this rule shall be the declaring as foul
both shoes pitched or to be pitched by the offender in the inning complained.
C. No contestant shall walk across to the opposite stake and examine the
position of his opponent's shoe before making his/her first or final pitch.
Rule 2: The Foul Lines
A. The outer edges of the pitcher's box shall be known as foul lines.
Rule 3: Position of Players
A. In delivering the shoe into the opposite pitcher's box a contestant
may stand anywhere inside of the foul lines.
B. Each player, when not pitching, must remain outside and back of the
pitcher's box until his/her opponent has finished pitching.
Rule 4: The First Pitch
A. At the beginning of a game, the contestants shall decide who shall
have the first pitch by the toss of a shoe or coin. The winner shall have
the choice of first pitch or follow.
B. At the beginning of successive games between the same players, the
loser of the preceding game shall have the first pitch.
Rule 5: Pitched Shoe
A. The shoe is pitched when it leaves the player's hand.
Rule 6: Broken Shoes
A. When a shoe strikes in fair territory and is broken into separate parts,
it shall be removed and the contestant entitled to pitch another shoe
in its place.
Rule 7: Foul Shoes
A. A shoe pitched while the player is standing outside the foul line is
foul.
B. If a shoe first strikes outside of the foul lines before entering the
pitcher's box, it is a foul.
C. Foul shoes shall be removed from the pitcher's box at the request of
the opponent.
D. A foul shall not be scored or credited.
Rule 8: Interfering with Pitched Shoes
A. No contestant shall touch his/her own or his/her opponent's shoes after
they have been pitched, until the final decision has been rendered as
to the scoring values of the shoes.
B. Failure to comply with this rule shall result in both shoes of the
offender being declared foul and his/her opponent being entitled to as
many points as the position of his/her shoes at the peg should warrant.
Rule 9: Definition of a "Ringer"
A. A ringer shall be a shoe that encircles the stake far enough to permit
a straight edge to touch both heel calks simultaneously without touching
the stake.
Rule 10: Knocked off and Knocked on Ringers
A. Whenever a player knocks off his/her own or opponent's ringer, such
knocked off ringers lose their scoring value.
B. If a player knocks on one of his/her opponent's shoes from a non-ringer
position to a ringer position, the changed shoe has scoring value and
credit for a ringer for its owner.
Rule 11: Moved Pitched Shoes
A. When a thrown shoe moves a shoe already at the stake, all shoes are
counted in their new positions.
Rule 12: Regulation Games
A. The regulation game shall consist of 21 points.
B. Each game is divided into innings and each inning constitutes the pitching
of four shoes, the two players each pitching two shoes.
C. An official contest between two players shall consist of best two (2)
out of three (3) games.
D. Shorter matches are allowed if both participants agree prior to starting.
Rule 13: Scoring Points
A. All shoes shall be within six inches of the stake to score.
B. Closest shoe to stake scores 1 point.
C. Two shoes closer than opponent's scores 2 points.
D. One ringer scores 3 points.
E. Two ringers score 6 points.
F. One ringer and closest shoe of same player scores 4 points.
G. If a contestant shall have two ringers and his opponent one, the player
having two ringers shall score 3 points.
Rule 14: Cancelled Points
A. All equals count as ties and no points are scored.
B. In case each contestant has a ringer the next closest shoe, In within
six inches of stake, shall score.
C. If each contestant has a double ringer both double ringers are cancelled
and no points scored.
D. In case there is a tie of all four shoes as four ringers or all four
shoes are equal distances from the stake, no score shall be recorded and
the contestant who pitched last is entitled to pitch first on the next
throw.
E. Any shoes leaning against the stake in a tilted position shall not
have advantage over a shoe lying flat on the ground and against the stake.
All such shoes are ties.
Rule 15: Announcing Scores
A. All shoes shall be scored and announced only in their final position
after all shoes have been pitched.
B. In all games, the player scoring the points shall call the result.
V. SPORTSMANSHIP
1. Sportsmanship is an important part of intramural sports. Teams receive
sportsmanship ratings at the conclusion of each game on a scale of 0 to
4 with 4 as an excellent rating. Teams must average a 3.0 during the regular
season to qualify for the playoffs.
2. Teams are responsible for keeping their spectators under control. Misconduct
of spectators and players may result in ejection and/or forfeiture of
the game. Spectators must remain in the out-of-play areas. Only players
are permitted in the playing area.
3. Any player who uses foul language, violently protests a call, or curses
an official or supervisor, will be removed from the game and will automatically
be suspended from his/her team's next game. In addition, he/she will have
to meet with the Director of Intramural Sports during office hours (Monday
through Friday, 9:00 a.m. to 6:00 p.m.) before he/she is eligible to participate
again. Any player who touches an official or supervisor will be placed
on suspension from all Intramural activities for a minimum period of one
calendar year from the time of the incident.
4. Teams shall assist in removing trash and equipment from their game
area at the conclusion of their game.
5. Umpires and supervisors are college students employed by FSU Campus
Recreation to provide a service to the participants of FSU Intramural
Sports. Officials are employed regardless of experience to fulfill a need
for a large number of officials to cover all the games being played. Officials
undergo clinics and evaluations to help them to constantly improve in
their abilities. Supervisors are trained to handle conflicts that occur
during games and are there to answer questions that participants may have
regarding Intramurals. The supervisors can be identified by the FSU IM
shirt or sweatshirt they will be wearing. FSU IM supervisors are veteran
officials or trained tournament personnel who have complete authority
to make decisions regarding problems or special situations. Supervisors
have been selected for their knowledge of intramural sports regulations
and rules, maturity, professionalism and a sincere interest in intramural
sports.
8. Additional information regarding sportsmanship may be obtained from
the Intramural Sports office or online at the FSU Campus Recreation web
site.
Call the IM Sports Office at 644-2430
or email us for more information.
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