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New for Spring 2004
Florida State University does not provide accident insurance coverage
for injuries received by Intramural participants. Each participant should
make sure that he/she has coverage either through family policies or the
student insurance plan. We cannot emphasize this point enough.
Florida State University PROHIBITS possession or consumption of
alcoholic beverages on University property. This includes the Intramural
Fields and Tully Gym. Violators will be asked to leave the area. Failure
to do so can result in forfeiture of the ball game, suspension of individuals
and/or teams, and appropriate action by the University Judicial Office.
Current USA Volleyball rules will govern beach
volleyball play except for the following modifications.
I. GENERAL ELIGIBILITY
1. Participation is limited to currently-enrolled, fee-paying FSU students,
faculty members, and full-time staff. FAMU & TCC students and members
of the community are not eligible. All areas of eligibility are
covered in the Intramural By-Laws which are available through the Campus
Recreation Office and online at the FSU Campus Recreation web site.
2. In order to participate in an Intramural contest each player must present
their validated FSUCard. Exceptions must be directed to the Intramural
Sports Office for consideration by the IM staff during regular business
hours (9:00am-6:00pm). Bring a photo ID and proof of payment to obtain
a waiver from the IM staff. No such waiver will be granted on the field.
3. All players must sign-in at the sign-in table or with a supervisor
at the game site prior to each game to be eligible to participate.
II. PLAYING AREA
1. LINES ON THE COURT: Boundary lines consist of two sidelines and two
end lines which mark the playing court. The center line divides the playing
court into two square team courts, but is not marked. All lines are considered
to extend indefinitely. It is the players' responsibility to assure that
all lines are in their proper location prior to the start of each play.
Lines moved during play do not cause the rally to stop. If it cannot be
determined whether a ball lands in bounds or out of bounds, it is a replay.
2. SERVICE ZONE: The service zone is behind the end line and between the
extension of the sidelines and extends to the end of the free zone.
III. TEAM COMPOSITION
1. Doubles: 2 players on the court per team, no more than 3 on the roster.
Triples: 3 players on the court per team, no more than 5 on the roster.
Four-person: 4 players on the court per team, no more than 6 on the roster.
Six-person: 6 players on the court per team, no more than 12 on the roster.
2. The required number of players to begin a match shall be two (2) in
doubles and triples, three (3) in four-person, and four (4) in six-person
play.
3. In co-rec play, mixed doubles is one (1) player of each gender. Mixed
triples includes at least one (1) player of each gender. In four-person,
two (2) players of each gender are required. In six-person co-rec play,
three (3) players of each gender are required.
4. The captain is the one player who represents their team in dealings
with the officials.
5. Unlimited substitutions are allowed as long as one player does not
occupy more than one position in the service order during a single game.
Abnormal substitutions may be allowed in case of injury.
IV. PLAYERS' EQUIPMENT
1. A player's clothing must be presentable and appropriate for the competition.
Players on the same team are permitted to wear clothing of different colors
and designs. Players may wear hats, visors or sunglasses at their own
risk.
2. Players may play barefoot, in socks or in booties. Shoes may be worn
but they cannot have any type of nonflexible cleats or spikes.
3. It is forbidden to wear any objects that may cause an injury to a player,
such as jewelry, pins, bracelets, casts, etc. Players may wear glasses
at their own risk.
4. Participants must behave respectfully and courteously in the spirit
of fair play towards the referee and IM staff, teammates, opponents and
spectators. They must refrain from actions aimed at delaying the game
or taking unfair advantage. Participants must accept referee’s decisions
with sportsmanlike conduct. In case of doubt, clarification may be requested.
A captain may protest the referee's interpretation of a rule, but not
the referee's judgment.
V. SCORING
1. Matches may either consist of a single game, or best 2 out of 3 games.
A team wins a match by winning one or two games, respectively.
2. TO WIN A GAME: One game match: 15 points, win by 2, no cap. Best 2-of-3
match: 1st or 2nd game in 2 out of 3: 11 points, win by 1, 11-10 wins
game. Deciding game in 2 out of 3: 7 points, win by 2, no cap.
3. TO WIN A RALLY: Whenever a team fails to serve or return the ball,
or commits any other fault, the opposing team wins the rally. If the serving
team wins a rally, it scores a point and continues to serve. If the receiving
team wins a rally, it gains the right to serve, but does not score a point
(side-out).
VI. GAME PLAY
1. COIN TOSS: Before the warm-up in the first game
and before each deciding game, the game official will conduct a coin toss
in the presence of the team captains. The winner of the coin toss chooses
either: to select to serve or receive service of the first ball or the
side of the court on which to start the game. The loser takes the remaining
alternative and, for the second game in a 2 out of 3 match, gets to select
from the above choices.
2. ROTATION ORDER: The rotation order specified by the starting lineup
must be maintained throughout the game. (There is an exception for doubles).
3. PLAYERS' POSITIONS AT THE TIME OF SERVICE (2,3,4) Players may be anywhere
within their court. (6) Same overlap rules as indoor play. See complete
rules for specifics.
4 . IN BOUNDS - OUT OF BOUNDS
a. BALL IN (OR IN BOUNDS): A ball is in when its first contact with the
ground is on the playing court or a boundary line.
b. BALL OUT (OR OUT OF BOUNDS): The ball is out when: its first contact
with the ground is completely outside the playing court, and it does not
cause boundary lines to move; it completely crosses the net outside the
posts or under the net after the attacking team's third contact; or it
touches an object out of play.
5 . PLAYING THE BALL
a. TEAM CONTACTS: Each team is entitled to a maximum of three contacts
to return the ball to the opponents. A player may not contact the ball
two times consecutively except during or after blocking or at the team's
first contact. Blocking does not constitute a team contact, and any player
may make the first contact of the ball after the block.
b. SIMULTANEOUS CONTACTS: If two opponents simultaneously and instantaneously
contact the ball over the net, the ball remains in play and the team receiving
the ball is entitled to another three hits. If such a ball lands out of
bounds, it is the fault of the team on the opposite side of the net from
where the ball lands. (2,3) A joust occurs when players of opposing teams
cause the ball to come to rest above the net through simultaneous contact.
A joust is not a fault and play continues as if the contact was instantaneous.
c. ASSISTED HIT: A player is not permitted to take support from a teammate
or any object in order to reach the ball. However, a player who is about
to commit a fault may be stopped or held back by a teammate.
d. CHARACTERISTICS OF CONTACT: A player may touch the ball with any part
of the body. A player may have successive contacts with the ball during
a single attempt to make the team's first contact with the ball, provided
that the fingers are not used to direct the ball. The ball must be contacted
cleanly and not held (including lifted, pushed, caught, carried or thrown).
The ball cannot roll or come to rest on any part of a player's body. (2,3)
An exception is allowed during the defensive play of a hard-driven ball,
which is an attack-hit or blocked ball traveling at a high rate of speed
(as judged by the referee). In that case, the ball may be momentarily
lifted or pushed, providing that the attempt is one continuous motion
and the player does not change the direction of the motion while contacting
the ball. A contact of the ball with two hands, using the fingers to direct
the ball, is a set. A player may set the ball in any direction towards
his/her team's court, provided that the ball is contacted simultaneously
by both hands and does not visibly come to rest. Rotation of the ball
after the set may indicate a held ball or multiple contacts during th
eset, but in itself is not a fault. A legal set directed towards a teammate
that unintentionally crosses the net is not a fault, regardless of the
player's body position. Intent is judged by the referee. (2,3) If the
ball is intentionally set into the opponent's court, the player must contact
the ball above his/her shoulders and must direct the ball perpendicular
to the direction his/her shoulders are facing. (2,3,4) When contacting
the ball with one hand, it must be cleanly hit with the heel or palm of
the hand (a roll shot), with straight, locked fingertips (a cobra), knurled
fingers (a camel toe) or the back of the hand from the wrist to the knuckles.
One-handed placement or redirection of the ball with the fingers (a dink
or open hand tip) is a fault.
6. BALL AT THE NET
a. BALL CROSSING THE NET: A ball directed to the opponent’s court
must go over the net within the crossing space limited as follows: Below,
by the top of the net, the sides, by the posts and their imaginary extensions,
and above, by any structure or obstacle.
b. ALL TOUCHING THE NET: The ball may touch the net while crossing the
net including during the service. A serve that touches the net is NOT
a fault.
c. BALL IN THE NET: A ball driven into the net may be recovered within
the limits of the three team contacts.
7. PLAYER AT THE NET
a. REACHING BEYOND THE NET: While blocking, a player may touch the ball
beyond the net, provided they do not interfere with the opponent’s
play, before or during the attack-hit. A player is permitted to pass his/her
hand(s) beyond the net after an attack-hit, provided that the contact
was made within his/her team’s playing space. Within the limits
of the three team contacts, a player may contact a ball that has crossed
the net below the net (or outside the posts) in an attempt to recover
a ball that has not been contacted by the opponents. The recovered ball
must cross the net below the net (or outside the posts).
b. PENETRATION INTO OPPONENT'S PLAYING AREA: Players may partially or
completely cross the center line below the net or outside the poles, either
before, during or after a legal play of the ball, provided that this does
not interfere with the opponent's play. Incidental contact with an opponent
is ignored, unless such contact interferes with the opponent's opportunity
to play the ball. While opposing players are not required to avoid the
ball or the player, they cannot intentionally interfere with any legal
attempt to play the ball on their court. If a player crosses the center
line and interferes with an opponent during the continuation of a play,
it is a fault.
c. CONTACT WITH THE NET OR POSTS: It is a fault for a player or a player's
clothing to touch any part of the net. Exceptions are: Incidental contact
of the net by a player's hair or If a player's hat, visor or glasses fall
off during play and then contacts the net When a ball is driven into the
net or the wind blows the net and causes the net to touch a player, no
fault is committed. Once a player has contacted the ball, the player may
touch the posts, ropes or any other object outside the total length of
the net, provided that it does not interfere with play.
8. SERVICE
a. DEFINITION: The service (or serve) is the act of putting the ball into
play by the serving player in the service zone.
b. SERVICE ORDER: If the serving team wins the rally or a replay is directed,
the player who served the previous rally serves again. If the serving
team loses the rally, the next server on the receiving team serves the
ball. (2) If a player is discovered serving out of order, that player
continues to serve with no loss of points. The opposing team remains in
their service order, but the offending team will reverse their original
order of service to ensure that no player will serve three consecutive
terms of service. Excessive misuse of this privilege is Unsportsmanlike
conduct.
c. AUTHORIZATION OF SERVICE: It is the responsibility of the server to
assure that both teams are ready for service. A player on the receiving
team may stop play when not ready for a service as long as no attempt
to play the ball is made. In this case, the rally is canceled and replayed.
Misuse of this privilege is Unsportsmanlike conduct.
d. EXECUTION OF SERVICE: The server may move freely behind the end line.
At the moment of the service or take-off for service, the server must
not touch the ground outside the service zone. The player's foot may not
go under a boundary line. After the service contact, the player may land
on the court or outside the service zone. The server contacts the ball
with one hand or any part of the arm after clearly tossing or releasing
theball and before the ball touches the playing surface.
e. SERVICE ATTEMPT: If the server releases the ball for service but does
not attempt to complete the service motion, the referee will cancel the
rally and direct a replay. A player may only receive one such replay during
anyone term of service.
f. SCREENING: The server's teammates must not prevent the opponents, through
screening, from seeing the server or the path of the ball. On an opponent’s
request, a player must move sideways, bend over or bend down.
9. ATTACK-HIT
a. DEFINITION: All actions to direct the ball towards the opponent's playing
area, except in the act of serving and blocking, are considered to be
attack-hits. An attack-hit is completed the moment the ball completely
crosses the vertical plane of the net or is touched by a blocker. A player
may contact an attack-hit at any height, provided that contact with the
ball is made within the player's own playing space.
b. ATTACK-HIT FAULTS: It is a fault when a player completes an attack-hit
on the opponent’s service, if the ball is entirely above the height
of the net
10. BLOCK
a. DEFINITION: Blocking is the action of player(s) close to the net to
deflect the ball coming from the opponent by reaching above the height
of the net.
b. HITS BY THE BLOCKER:The first hit after the block may be executed by
any player, including the player who touched the ball at the block.
c. BLOCK WITHIN THE OPPONENT'S SPACE: In blocking, the player may place
his/her hands and arms beyond the net provided that action does not interfere
with the opponent's play. The player is not permitted to touch the ball
beyond the net until the opponent has made an attack-hit.
d. BLOCKING CONTACT: A blocking contact is not counted as a team hit.
The blocking team will have three hits after a blocking contact. Consecutive,
quick and continuous contacts may occur by one or more blockers, provided
that these contacts are made during one blocking action. (2,3,4) There
are no restrictions on which players may participate in a block. (6) Back
row players may not participate in a block. (CR) Male players may not
participate in a block. When a ball is blocked back into an attacking
player, the attacker is not considered to be a blocker. Therefore, that
contact counts as the first of the team's three hits.
VII. SPORTSMANSHIP
1. Sportsmanship is an important part of intramural sports. Teams receive
sportsmanship ratings at the conclusion of each game on a scale of 0 to
4 with 4 as an excellent rating. Teams must average a 3.0 during the regular
season to qualify for the playoffs.
2. Teams are responsible for keeping their spectators under control. Misconduct
of spectators and players may result in ejection and/or forfeiture of
the game. Spectators must remain in the out-of-play areas. Only players
are permitted in the playing area.
3. Any player who uses foul language, violently protests a call, or curses
an official or supervisor, will be removed from the game and will automatically
be suspended from his/her team's next game. In addition, he/she will have
to meet with the Director of Intramural Sports during office hours (Monday
through Friday, 9:00 a.m. to 6:00 p.m.) before he/she is eligible to participate
again. Any player who touches an official or supervisor will be placed
on suspension from all Intramural activities for a minimum period of one
calendar year from the time of the incident.
4. If at any time a team has 2 players or spectators ejected from the
game, the offending team will immediately forfeit the game.
5. FSU Intramural Sports does not recognize the use of coaches. Only the
team captain may speak to the umpires regarding administrative matters
(protests, ejections, disqualifications, etc.).
6. Teams shall assist in removing trash and equipment from their game
area at the conclusion of their game.
7. Umpires and supervisors are college students employed by FSU Campus
Recreation to provide a service to the participants of FSU Intramural
Sports. Officials are employed regardless of experience to fulfill a need
for a large number of officials to cover all the games being played. Officials
undergo clinics and evaluations to help them to constantly improve in
their abilities. Supervisors are trained to handle conflicts that occur
during games and are there to answer questions that participants may have
regarding Intramurals. The supervisors can be identified by the FSU IM
shirt or sweatshirt they will be wearing. FSU IM supervisors are veteran
officials or trained tournament personnel who have complete authority
to make decisions regarding problems or special situations. Supervisors
have been selected for their knowledge of intramural sports regulations
and rules, maturity, professionalism and a sincere interest in intramural
sports.
8. Additional information regarding sportsmanship may be obtained from
the Intramural Sports office or online at the FSU Campus Recreation web
site.
Call the IM Sports Office at 644-2430
or email us for more information.
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