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Revised for Spring 1998
Florida State University does not provide accident insurance coverage
for injuries received by Intramural participants. Each participant should
make sure that he/she has coverage either through family policies or the
student insurance plan. We cannot emphasize this point enough.
Florida State University PROHIBITS possession or consumption of
alcoholic beverages on University property. This includes the Intramural
Fields and Tully Gym. Violators will be asked to leave the area. Failure
to do so can result in forfeiture of the ball game, suspension of individuals
and/or teams, and appropriate action by the University Judicial Office.
I. GENERAL ELIGIBILITY
1. Participation is limited to currently-enrolled, fee-paying FSU students,
faculty members, and full-time staff. FAMU & TCC students and members
of the community are not eligible. All areas of eligibility are
covered in the Intramural By-Laws which are available through the Campus
Recreation Office and online at the FSU Campus Recreation web site.
2. In order to participate in an Intramural contest each player must present
their validated FSUCard. Exceptions must be directed to the Intramural
Sports Office for consideration by the IM staff during regular business
hours (9:00am-6:00pm). Bring a photo ID and proof of payment to obtain
a waiver from the IM staff. No such waiver will be granted at the facility.
II. MATCH LENGTH
1. Players shall have the option of playing a single game or the best
2-of-3 games to determine a winner. The choice shall be made prior to
the first game. If no agreement can be made, the match will consist of
a single game.
III. RULES
OBJECT OF THE GAME: The game is Call Shot and is played with a cue ball
and fifteen balls, numbered 1 thru 15. One player must pocket balls of
the group 1 thru 7 (solid colors). While the other player has 9 thru 15
(stripes). THE PLAYER POCKETING HIS OR HER GROUP FIRST, AND THEN LEGALLY
POCKETING THE 8-BALL, WINS THE GAME.
CALL SHOT: In CALL SHOT, to legally pocket an object ball, the player
is required to physically indicate by pointing or verbally calling, in
advance of each shot, the object ball to be made and the pocket into which
it will be made. When calling the shot, it is NEVER necessary to indicate
details such as cushions, banks, kisses, caroms, etc. Failure to call
the pocket or failure to sink the object ball in the designated pocket
is a loss of turn, not a foul. If the object ball is pocketed as called,
then any other object ball(s) that is pocketed is legal and remains pocketed.
If the called object is not legally pocketed and other object balls are
pocketed, then the shooter's balls that were pocketed will be spotted
and any of the opponents balls will remain pocketed; However, if playing
on a coin-operated table, all pocketed balls would remain pocketed.
8-BALL POCKETED ON BREAK: Making the 8-Ball on a break will be neither
a win or loss, but the shooter will be allowed to determine whether it
will be a Re-rack or the 8-Ball is to be spotted, with the same shooter
staying at the table.
LEGAL BREAK SHOT: To execute a legal break, the shooter (with the cue
ball behind the headstring) must either (1) pocket a ball, or (2) drive
four balls to the rail. If the shooter fails to make a legal break, it
is not a foul, however, the opponent has the option of (1) accepting the
table position and shooting, or (2) having the balls re-racked and shooting
the opening break again. It is not necessary to hit the head ball (the
ball that is on the foot spot) to initiate a legal break in 8-Ball.
SCRATCH ON A LEGAL BREAK: If a player scratches on a legal break shot,
(1) all balls pocketed remain pocketed except the 8-Ball, which is spotted,
(2) it is a foul, (3) the table is open.
LEGAL SHOT: On all shots (except on the break and when the table is open),
the shooter must hit one of his group of balls first, and (1) pocket an
object ball, or (2) cause the cue ball or any object ball to contact a
rail. PLEASE NOTE: It is okay for the shooter to bank the cue ball off
of a rail before contacting an object ball, however, after contact with
an object ball, an object ball must be pocketed, OR, the cue ball or any
object ball must contact a rail.
CHOICE OF GROUP: The choice of stripes or solids is not determined on
the break even if balls are made from only one or both groups. THE TABLE
IS ALWAYS OPEN IMMEDIATELY AFTER THE BREAK SHOT. The choice of group is
only determined when a player legally pockets an object ball after the
break shot.
SCORING: A player is entitled to continue shooting until they fail to
legally pocket a ball of their group. After a player has legally pocketed
all of his group of balls, he shoots to pocket the 8-Ball.
FOULS: The following infractions result in fouls:
1. Failure to execute a legal shot as defined above.
2. A scratch shot, (shooting the cue ball into a pocket or off the table).
3. A scratch shot on a legal break.
4. Shooting without at least one foot touching the floor.
5. In organized competition (league or tournament play) moving or touching
any ball by means other than legal play.
6. Shooting a jump shot over another ball by scooping the cue stick under
the cue ball is illegal. A jump shot executed by striking the cue ball
above center is legal. PLEASE NOTE: A player does not commit a foul when
they accidentally miscue and cause the cue ball to jump above the surface
of the table.
7. In organized competition (league and tournament play), a team member
may not advise or coach another team member who is the shooter at the
time. If this occurs, it will be ruled as a foul on the team member shooting.
FOUL PENALTY: Opposing player gets cue ball in hand. This means that the
player can place the cue ball anywhere on the table (does not have to
be behind the headstring except on the opening break). This rule prevents
a player from making intentional fouls which would put the opponent at
a disadvantage. With a "cue ball in hand", the player may position
the cue ball on the table by hand (more than once if necessary). After
placing the cue ball, the shaft and the ferrule of the cue stick (not
the tip) may also be used for positioning the cue ball for shooting.
COMBINATION SHOTS: Combination shots are allowed: however, the 8-Ball
cannot be used as a first ball in the combination except when the table
is open.
OBJECT BALLS JUMPED OFF TABLE: If any object ball is jumped off the table
, it is a miss and loss of turn, not a foul. The shooters object ball(s)
is spotted and any of the opponent's jumped balls will be pocketed.
LOSS OF GAME: A player loses the game if they commit any of the following
infractions:
1. Fouls when pocketing the 8-Ball.
2. Pockets 8-Ball on the same stroke as the last of their group of balls.
3. Jumps the 8-Ball off of the table at anytime.
4. Pockets the 8-Ball in a pocket other than the one so designated.
5. Pockets the 8-Ball when it is not the legal object ball.
NOTE: When shooting at the 8-Ball, a scratch or foul is not a loss of
game if the 8-Ball is not pocketed or jumped from the table.
Call the IM Sports Office at 644-2430 or email
us for more information.
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